


LuxCoreRender 2.5: RTX-accelerated ray tracing, better Bokeh effects, and new stereo cameras The 2.0 release also reduced the number of DCC tools into which the renderer is integrated: whereas LuxRender used to have plugins for a range of apps, LuxCoreRender initially only supported Blender. It’s a physically based render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid C++/OpenCL rendering on CPUs and GPUs.
LUXCORERENDER SYSTEM REQUIREMENTS UPDATE
The update also reintroduces the renderer’s 3ds Max integration plugin, with an early access build, MaxToLux 0.8, available to download alongside the software itself.Ī hybrid CPU/GPU unbiased render engine, formerly known as LuxRenderįormerly known as LuxRender, LuxCoreRender was rebooted in 2018 with a change of name, a new project website, forum and online documentation. The release also adds new stereo cameras for rendering virtual reality content, support for custom Bokeh effects, holdout and two-sided materials, and new options for randomising texture tiling and mapping.īlender integration plugin BlendLuxCore gets support for OptiX viewport denoising and a light group editor. The LuxCoreRender team has released version 2.5 of the open-source physically based renderer, adding support for hardware-accelerated ray tracing on Nvidia RTX GPUs.
